The basics
The basic premise of the game is that each player controls a platoon of
tanks (3 to 5 vehicles). The player controls the command vehicle and gives
orders to the rest of the platoon, similar to Wing Commander or Ghost
Recon.
Using a WWII setting seems appropriate, there is lots and lots of
information about vehicles and battles available on the Internet.
Preferably the game should be easy to mod to a present day setting, or
even a sci-fi setting.
The game will not be a realistic simulation of armored warfare, part
because I know practically nothing about such things, and part because
such games tend to bore me. Nor will it be a fast paced action shooter.
It will be somewhere inbetween, allowing for tactics and cooperation but
without being slowed down by trying to do everything.
Structure
The game will use a client-server model, where players are clients, and a
the server coordinates. (AI-players could in theory be added as bots
connecting just like ordinary players). Multicast is not ruled out at this
point.
Design
The design is still open.
Platform
The game will be developed on Linux with X.
Tools
C/C++ and SDL will be the tools used to write the game.
Contributing
Mail me if you want to help. wilper-8 at student dot luth dot se.
Download
No code is written yet, and hence no download.
Programming Links
Links to some other pages on game programming.
Resource Links
Links to source material.
Status
The present status and progess of the project.